![]() If the Pro Apple Silicon allows for up to 64GB unified memory, they can allow for 32-48GB of video memory on a laptop. Modern games at 8K do the same, Battlefield was tested here at 8K needing up to 16GB VRAM: An 8k texture uses around 268MB of memory, even just 10-20 objects in a scene with multiple textures can start running out of video memory on higher-end machines. The Apple Silicon Macs are well suited for this because of the unified memory that allows for lots of large textures to be loaded into memory. This is a great move and will help 3D creatives a lot, I always wondered why they weren't supporting them when other big companies were but it seems they've been working with them a while and just announcing it now.
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